Monday, 16 January 2017

'4.3.2.1': Case Study

The case study of '4.3.2.1' that has been carried out by the BFI shows crime thriller was released on the 2nd of June 2010 and the distributors of the thriller were The Works. 

There had been a few key points I noticed within the case study of '4.3.2.1'. One had been that 'they identified that their primary audience was 15-24 year old urban females, with a secondary audience of 15-24 year old males.'

'There was a lot of time spent online using social networking sites, such as Facebook and Twitter. Noel Clarke already had a significant online fan base that he interacted with on a daily basis, through his twitter and website. The strategy for all the social networking sites would be they would work together to get an online buzz in the months and weeks before the release, therefore creating an online platform across various sites from which the central promotional application could be launched.'

'The concept for the promotional application was a Facebook app in which users would be asked questions of the form: “Which of your friends would be most likely to...,” with situations relating to the plot of the film. After answering, the app would create a photo album of a series of frames of footage, in which the profile picture of the selected friend would magically appear. The app was advanced in terms of what could be achieved through Facebook at the time.'
'The application was developed to appeal to a young, female urban audience and concentrated on publishing '4.3.2.1.' It was developed on the Facebook platform and was publicized by the official '4.3.2.1.' social networking sites and website. The Works initially looked at launching the application three weeks before the film was released, to gain awareness of the film. However, they encountered a number of problems that delayed the launch. Firstly, there was a delay in contracting Sony Music Creative. Due to this delay in contracting, and further delays in receiving approvals and getting access to key materials, Sony were not able to deliver the project in the way initially planned, furthermore resulting in Sony ended up using a digital production company to oversee the entire project. In the end the application was launched a little over a week before the theatrical release and it is likely that this had an impact on the quality of the final application.'

'There hadn't been enough awareness created leading to 99.65% coming from Facebook, suggesting  the official website and Twitter pages did not contribute any significant amount to the application.'

Even though getting the audience to be aware of the release of the film failed, they did identify their audience. For Sophie and I's music video we can identify our audience's then promote it so they be come aware of it. 

Below is the link to the case study by the BFI of '4.3.2.1':



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